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The Gorgon Descends

Posted by Shiro_dk on January 20, 2013 at 6:40 PM



The Gorgon Descends

 

The January 10th Dota 2 update contained some minor bug fixes and some quality of life changes to the UI, including adding a haste button for the courier in the bottom right. For the complete changelog for this update look here http://store.steampowered.com/news/9723/.

 

Along with the changes Valve finally ported over Medusa a ranged agility carry from DotA. Medusa consisting of a tanky mana shield, decent slow bouncing nuke, incredible mid game farming and end game team fighting with split shot, and a large aoe purge plus slow for any unit facing Medusa left quite an impression her first week into the new game engine.

 

Overview: Medusa

Split Shot: Medusa magically splits her shot into five arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike) and Unique Attack Modifiers. Beginning from rank 1 the damage scales 50%/60%/70%/80% while hitting 4 additional targets within 700 range through all ranks.

 

Mystic Snake: A mystic snake made of energy jumps from target to target dealing damage and stealing some mana. After it reaches its last target, it jumps back to Medusa to replenish it with mana. The snake deals more damage and steals more mana per jump. The radius that Mystic Snake can jump to another target is 475 and because it is a slow moving nuke it can be quite hard to chain multiple heros if they try to dodge it. Rank 1-4 sees increases in jumps, damage, and mana steal while the ramp up in damage and mana steal per bounce stays the same at 25% and cooldown at 11 seconds. Jumps 3/4/5/6, Damage 80/120/160/200 Mana steal 20/30/40/50.

 

Mana Shield: Creates a shield that absorbs 50% of incoming damage by using Medusa’s mana. Mana shield ramps up quickly to become a huge defensive ability that is once Medusa is farmed is not easily broken through. Scaling goes from 0.75/1.25/1.75/2.25 health per 1 point of mana giving medusa one of the best defensive ability’s in the game.

 

Stone Gaze: Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. Deals damage to summoned units and illusions. Stone Gaze is an excellent team counter initiation but is not very useful for chasing enemy’s because it requires the enemy hero to be looking at Medusa. Starting at 200 mana at rank 1 it goes 200/100/0 mana at rank 3 so that there is no reason to consider not using your ultimate to conserve your mana. The illusion damage also goes up dealing 500/1000/1500 to all illusions in the 800 radius.

 

 

 

Advantages:

Using Split Shot Medusa can easily farm in the middle game whole creep waves in 3-5 auto attacks giving Medusa one of the best farming ability’s in the game.

 

Mana Shield used with Linken’s Sphere gives Medusa a hefty mana pool as well as enough mana regen to keep her mana shield up all the time effectively doubling her health pool.

 

A free farmed Medusa is possibly the biggest carry in the game neck and neck with a Luna because split shot in big team fights will melt an entire opposing team.

 

Disadvantages:

NEEDS FARM, a Medusa without farm will not deal significant damage or have the tankiness to outlast an enemy teams burst.

 

Susceptible to ganks, Medusa without an escape mechanism will have a hard time getting away below level 6 and even with her ulti a well executed gank will leave Medusa in shambles.

 

Skilling Level Mystic Snake at level 1,3,5,7 Mana Shield at 2,4,8,9, and Split Shot at 10,12,13,14 and leveling Stone Gaze whenever possible.

 

Core game play:

Like most carry heroes Medusa should go to the short lane with a one or two supports depending on your team comp, to farm as much as possible to rush a linken’s. If your team can keep your lane a safe lane for farming while also preventing the enemy team from getting a lead in gold and experience an end game Medusa is almost unstoppable. Along with every carry positioning is key, keep yourself safe from large disables but within the range to hit as many people as possible with your Split Shot.

 

Full Build:

A fully built Medusa with a Satanic, Linken’s Sphere, Butterfly, Mantra, Steam boots, and a Divine Rapier makes Medusa an unstoppable monster proven by the Legendary ZSMJ who has made his return to Dota 2 recently.

 

Thanks for reading this, any feedback or questions would be appreciated send your e-mails to [email protected]


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