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Online Wiiu Smash Tournament

Posted by Shiro_dk on December 28, 2014 at 4:25 PM Comments comments (3)

 

Smash 4 Stage list:

 


Before each match both players will be required to pic Mr. Game And Watch, entering into a doubles match. Each player will do G&W's side B attack, the player with the high number will win and thus be allowed to ban one of the starting stages.


The losing player will then pick one of the two stages that is left in the "Starters" stage selection.


Smash 4 Wii U short rule overview: (Season Runs till March 31st, 2015)


Three (3) Stock

Eight (8) Minutes

All items off

Customizations off. No equipment allowed

Mii Fighters are legal

Matches are best two (2) out of three (3)

 


First stage is selected via stage strike from the Neutral Stages:

 


Battlefield*

Final Destination

Smashville

Town and City

Lylat Cruise

 


Counterpick Stages:


Duck Hunt

Skyloft

Halberd

Castle Siege

Delfino Plaza

Donkey Kong 64

Omega Version of any stage ^


Hour of Apocalypses

Posted by Shiro_dk on December 17, 2014 at 3:55 PM Comments comments (0)

 

Edmonton Gamers is ready to announce that we will be hosting our first ever online Smash Bros WiiU event With a $1000.00 CDN guaranteed prize split between 1st 2nd and 3rd

 

Featuring Jtails, Nairo, Mr.R, AllyKnight! and many many more!

 

Players in the tournament are to make use of Nintendo Dojo's tournament rooms. If you do not have a account for the website you will need to create one on

http://nintendodojo.com/

 


the general Q & A will be located on this link


[Link to be provided]


Pools can be found here

 

http://www.edmontongamers.com/pools

 


 


IN ORDER TO REGISTER FOR THE EVENT SIGN UP HERE

 

http://tinyurl.com/pjg2j5s

 

This event will be streamed on:

Edmonton Gamers

http://www.twitch.tv/edmontongamers

 


Smash Studios

www.twitch.tv/smashstudios

 


Event sponsored in part by

Over Kloccked Gaming

 

 

Nintendo Dojo


Special Event Matches?

 

???? vs ????

???? vs ????

???? vs ????

???? vs ????

 


Seed Points:

 

This event is free to enter as you just need to sign up on the link which will be provided soon

 


Event Starts at 1:00 pm Mountain Time (If you are in a different time zone, use google to figure out your time zone difference to the GMT one)

 


All matches will start on a neutral stage based on the current round, the winner of game one gets 2 bans from all stages. The loser of course will then pick the stage to play on.

 


Each bracket will be broker down like this

 


At 64 players will all be broken into four separate brackets with two winners from each (One from winners one from losers) going into our top 8. Which will be played on the following day.

 


If we have more than 64 players we will brake the pools into 8 man pools with g 32 player brackets and move two winners from each (One from winners one from losers) going into our top 16.

 


We will have pool judges on hand to take control of each match. Your pool judge will be introduced to you before the event. Players are asked to inbox their bracket judge for matches and any issues that happen for matches.

 


Players caught cheating (Quitting games, claiming false victors etc) will be kara-thrown from the event and cast into the fiery pits of scrub hell!!!!!!!!!!!!!!!!!!!!!!! <_<

 


MATCHES ARE 3 STOCK BEST 2/3

 

 


Smash 4 Stage list:


Before each match both players will be required to pic Mr. Game And Watch, entering into a doubles match. Each player will do G&W's side B attack, the player with the high number will win and thus be allowed to ban one of the starting stages.

 

The losing player will then pick one of the two stages that is left in the "Starters" stage selection.

 

 

 

 

Smash 4 Wii U short rule overview: (Season Runs till March 31st, 2015)

 

Three (3) Stock

 

Eight (8) Minutes

 

All items off

 

Customizations off. No equipment allowed

 

Mii Fighters are legal

 

Matches are best two (2) out of three (3)

 


First stage is selected via stage strike from the Neutral Stages:


Battlefield*

Final Destination

Smashville

Town and City

Lylat Cruise

 


Counterpick Stages:

Duck Hunt

Skyloft

Halberd

Castle Siege

Delfino Plaza

Donkey Kong 64

Omega Version of any stage ^

 


Triumph or Die 2014

Posted by Shiro_dk on November 10, 2014 at 9:05 PM Comments comments (2)

 

Edmonton Gamers is ready to announce that we will be hosting our first ever online Smash Bros WiiU event With a $500.00 guaranteed prize for the first place winner!

 

IN ORDER TO REGISTER FOR THE EVENT SIGN UP HERE

http://tinyurl.com/pjg2j5s

 

This event will be streamed on

 

Edmonton Gamers

http://www.twitch.tv/edmontongamers

 

Smash Studios

www.twitch.tv/smashstudios

 

Smash Logic Gaming

http://www.twitch.tv/smashlogic

 

Anjo Smash

http://www.twitch.tv/anjosmash

 

Featuring EMP Mew2King, Nario, TLOC ZeRo! and many many more!

This event is free to enter as you just need to sign up on the link below

 

Event Starts at 1:00 pm Mountain Time (If you are in a different time zone, use google to figure out your time zone difference to the GMT one)

 

All matches will start on a neutral stage based on the current round, the winner of game one gets 2 bans from all stages. The loser of course will then pick the stage to play on.

 

Each bracket will be broker down like this

 

At 64 players will all be broken into four separate brackets with two winners from each (One from winners one from losers) going into our top 8.

 

If we have more than 64 players we will brake the pools into 8 man pools with g 32 player brackets and move two winners from each (One from winners one from losers) going into our top 16.

 

We will have pool judges on hand to take control of each match. Your pool judge will be introduced to you before the event. Players are asked to inbox their bracket judge for matches and any issues that happen for matches.

 

Players caught cheating (Quitting games, claiming false victors etc) will be kara-thrown from the event and cast into the fiery pits of scrub hell!!!!!!!!!!!!!!!!!!!!!!! <_<

 

MATCHES ARE 3 STOCK BEST 2/3

 

 

Smash 4 Stage list:

 

Custom moves are NOT banned however Equipment is banned.

 

Before each match both players will be required to pic Mr. Game And Watch, entering into a doubles match. Each player will do G&W's side B attack, the player with the high number will win and thus be allowed to ban one of the starting stages.

 

The losing player will then pick one of the two stages that is left in the "Starters" stage selection.

 

 

 

Stagelist:

 

Battle Field

Final Dstination

Smashville

 

Winner of the first game gets 2 bans from all stages.

 

Town and city

Lylat cruise

Delfino

Kongo jungle 64

Duckhunt

Skyloft

 

If Final Destination is banned all Omega Stages are banned as well.


Azure Striker Gunvolt : The first trailer

Posted by Shiro_dk on March 26, 2014 at 6:40 PM Comments comments (0)


Not content to deliver just one Mega Man inspired knockoff that is likely to be way better than my use of the word "knockoff" implies, Keiji Inafune, the man who totally created Mega Man and, more recently, stole the hearts of many a gaming crowdfunder with Mighty No. 9, shows us another game he's directing. It's called Azure Striker Gunvolt, and if Mighty No. 9 is Mega Man with a twist, Azure Striker Gunvolt is the same thing to the underrated Mega Man Zero series for Game Boy Advance.


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After one of his usual -- and, for my money, welcome -- preambles about the game, we're shown the goods.


And even just over imperfect YouTube video, the thing oozes mechanical prowess and insane style. It's 2D platforming run-and-gun with an anime fellow by the name of Gunvolt who uses his psychic powers to blast other, seemingly less benign anime fellows looking to do harm. You dash about, finding optimal ways through screens filled with lovingly crafted hazards. Boss fights appear to be about fighting and exploiting patterns while optimizing your own offense to take out said bosses as effectively as possible.


The twist here, what really sets this apart from anything with Mega Man in its title, is Gunvolt's weapon, a take on the cliched fatal lightning rod trope. He shoots enemies and then activates his powers to zap anything he previously shot, dealing damage and building a combo counter. Screen-clearing "supers" seem to be the reward for fighting well, though I'm not entirely sure how they're earned or even if they're a good fit in this type of game. Graphically stunning for sure, though.


Delightfully techno-dramatic synth tunes and a Japanese narrator expositing about the world and its inhabitants frame the visual feast as we learn of this sci-fi near-future where psychic powers and evil corporations and who really cares? All that is like every anime-esque game summed up: an expectedly silly, over the top narrative wrapper for what appears to be great action gaming.


Really appreciating that 3DS I was initially skeptical about. I'll be watching Azure Striker Gunvolt's development closely



Writen by Specs

Is Capcom on the verge of bankruptcy

Posted by Shiro_dk on September 12, 2013 at 9:45 PM Comments comments (0)




With the recent news of Capcom having only 152 Million in their bank, one starts to wonder how such a powerhouse in the gaming industry can have such low funds. This shouldn't really come as a surprise to everyone as the company has been in the hot seat for quite some time. From the inscial murder of a franchise favorite by canceling not only one game but a constant string of "trolling" as seen in Street Fighter x Tekkens Box Art Megaman who frankly, no one wanted.


 

The list went on as DLC content for Street Fighter x Tekken was on the very disk they were sold on. To put further insult to injury, Capcom canceled the new Dark Stalkers game because "Darkstalkers Resurrection didn't perform as we would have liked". This statement really comes off as ridiculous. Imagine if Street Fighter IV's release was hinging on the performance of Street Fighter II's sales on PSN and XBL. The idea is of course silly and the excitement and community following the series for almost twenty years begs to differ on the lack of faith Capcom is showing. Not to mention the game is made available on GGPO to play online for free, you wont see Nintendo refusing to develop more games for IP's because they did not receive enough online perches for previous games.

 

The ball isn't only dropped here however, Capcom still has IP's there in the past were commercial success for the company such as Breath of Fire which has seen a release since the horrid Dragons Quarter. But that isn't a reason to drop the series, there is still so much that could be done with the IP but we haven't seen Capcom so much as budge on making a new game. Imagine if you can a Breath of Fire meet's Dark Cloud styled game, or even going the route of Nintendo's Mario& Luigi Dream Team. While it is true that Capcom has made "some" Megaman games in the past few years such as Megamane 9 and 10, but they never felt like a new Megaman game in the sense of innovating the game. The transition from Megaman 7 to Megaman X was amazing, from 7 to 9 it just feels like more of the same.

 

Capcom in the past was responsible for releasing genre defining games Like Street Fighter and obviously they knew what they were doing with 2D platformers like Strider (who is finally getting a new game), Megaman and Bionic Commando. They clearly had a strong graps for side scrolling beat em ups like Alien vs Preitor and Captain Comando. But where has this innovation gone? Are we really going to be forced to play more Street Fighter IV? Or will we see something different from Capcom? We could see a company that no longer can say "sorry guys no new Dark Stalkers we're not seeing the interest" beause we have the power to vote with our dollars by using tools like kickstarter. I for one would love to see some of Capcms IP's outsourced to companies who know what their doing. Hey it worked when Level - 5 got ahold of Dragon Quest 8 a game which is one of the best sellers in it's own franchize.

Mirros Edge Headed For The Platstaion 4?

Posted by Shiro_dk on June 11, 2013 at 12:05 AM Comments comments (0)

Whoa, they’ve officially announced Mirror’s Edge 2 for the PS4, XBOne, and PC! This is exciting news as fans have requested a sequel for a while now and now we are finally going to get one. Earlier this evening at EA’s press conference at E3, they announced Mirror’s Edge 2, with a grand reveal trailer. This trailer showed some gameplay and a lot of CGI cinematics (probably to show off next gen console graphics). I’ve posted the video just below.


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But before excited chatter eschews, let’s get some newcomers caught up on Mirror’s Edge.

Mirror’s Edge was a first-person free-runner game originally released for the PS3 and X360 and was ported a few months later. It emphasised parkour and escaping from mobs of opponents rather than fighting them. With a first person perspective and watching only the limbs show on screen with motion blur effects gave a strong feel of performing the free-running (virtually obviously). The mechanic that really set this game apart was maintaining the protagonist’s momentum throughout the level, or else you will fall short of your jump, slide, or other acrobatic maneuver of transversing the environment.

Story plot? The story is based in a nameless dystopian city. Everything from media to communications is monitored and controlled. It is in this dystopia that a mayoral campaign is underway. The current mayor is being challenged by deregulation and has his competition assassinated. The protagonist’s, Faith’s, sister is framed for the assassination and it is up to Faith to find out who.

Now that we’re caught up, please discuss. Generally the fans have given positive feedback on the announcement, however the Asian fans don’t seem to like the appearance of Faith. Never have now that I think about it.

Japanese Gamers Don't Like Faith?

 

NatakuChaotica

Nataku Chaotica's review of Tenchu: Stealth Assassins

Posted by Shiro_dk on February 17, 2013 at 9:10 PM Comments comments (0)

 


Everyone is always fussing about the new and improved games coming out in the next year, such as Injustice: Gods Among Us, a fighter game starring DC comic heroes made by NetherRealm Studios--the guys that make Mortal Kombat. Or, there’s the new Fire Emblem: Awakening (That I just got also as a last birthday present, yay~;), which is quite an addicting game. Then there is of course BioShock: Infinite, God of War: Ascension, StarCraft II: Heart of the Swarm, and the list goes on and on. But what about their roots? Where do they come from? How did they develop.


 

Surprisingly, I am not going to talk about the aforementioned hits’ roots this time around. Instead, I’m here to talk about Tenchu: Stealth Assassins. Tenchu is a classic game, which was initially released on the first PlayStation back in 1998. This game was probably the first game to feature stealth as a primary mechanic (at least I haven’t found anything previous). Even the games Shinobi and Ninja Gaiden are both historically arcade platformers and hack-n-slash games. Everyone knows that the modern day interpretation of a ninja is to be sneaky assassins from within the shadows, but in this game you get to experience being that sneaky assassin in a realistic feudal Japan setting. Coming from 1998, how does this game feel so real?




 

The stealth tactics in this game is was actually motion captured by a pair of martial artists/actors. Actually these two are a father and son duo: Sho and Kane Kosugi. These two are both well known actors in Japan, and the son even competed in the Japanese TV show SASUKE (Known as Ninja Warrior in America). The martial arts maneuvers were motion captured from these two: stealth runs, sword strikes, and tumbles. What was also impressive was the entire setting. The houses looked wonderful (with 1998 pixelation taken into consideration) and the way each level played simply made me feel like a real ninja. How so? Let’s have a quick comparison:(


 

In feudal Japan, ninjas were primarily spies, informants, mercenaries, and assassins. Though this game revolves mostly around the assassinating part, the fact of the matter is that stealth and deception were a ninja’s greatest tool. In this game also, stealth and deception is your greatest tool. These tools in the end are the focal point of the game as you are deducted points for being detected. You don’t earn points for running out in the open and killing everything in your path, though that is definitely a possible route.



 


Secondly, ninjas operated based on survival and efficiency. They prioritized their own survival to a certain degree, contrary to the samurai’s code. They would often have a planned escape route, that they can get to, whether a mission went poorly or even after a successful mission. However, such jobs often took tons of research about the environment and small jobs such as stealing a document from a samurai warlord could take weeks or months. On the side of efficiency, ninjas were farmers, villagers, and ex-samurai. They did not have resources to forge superbly high grade equipment and resulted in using what they had and found. This meant that equipment was not easily replaced if lost or stolen. In Tenchu: Stealth Assassins, ensuring an escape is available with the use of of tools such as smoke bombs and caltrops (Wow, they even had caltrops, amazing) in case you are detected. Also in comparison, if you were to die on a level and choose to do a quick restart on a mission, you lose the equipment you previously had brought on the mission, but can also pick up reusable equipment that you have used to kill an enemy (such as picking up a shuriken that you tossed at a guy’s throat).

 


Despite the well done settings (for you cultural aficionados), the presentation is a bit lacking. Going back to the pixelation, the lines are unfortunately not as crisp as they could have been in comparison to Squaresoft’s Final Fantasy VII or, for closer comparison, even Konami’s Metal Gear Solid. The environments are well put together for a feudal Japanese appearance, but with the blocky look of the pixels with Japanese curved roofs and such, it often feels awkward running on what is supposed to be smooth, but chunks of...well pixels.

 


However, with the beautifully done settings aside, The controls are a bit confusing to a first time traveler to this genre of gaming. Of course, like any action game you have your base movement, primary weapon attack, secondary tool button, and of course camera control. However, what is unique to this game is the stealth button. While holding this button down your ninja will crouch and move extra slow. When next to a wall, your ninja will sneak along the wall and can peer around corners for a stealth view of a street. This is particularly useful when you are trying to get through a heavily guarded area and trying to avoid detection, however it. Is. So. Slow. Don’t get me wrong, it is definitely realistic in the sense that you must move a lot slower to conceal your own movement and the sounds it causes, but this is a game. In the end I’m still playing a game and don’t want to spend an hour on a tiny map sneaking around. While I love sneaking around and being stealthy about it, I prefer a little more efficiency and finesse to it. But in the end, I do appreciate this system so much as it really gets the stealth feel across to a player as you sneak around.


 


While the stealth system is bearable with its ups and downs, I must say, the camera control is abysmal. It might just be me trying a new game on an old system, but the angles were horrible. I couldn’t see anything unless I used the stealth mode and when it comes to aiming your grappling hook, I just got frustrated to no end. If you can do a better job, props to you, because I hated it. I often tried to shoot my grapple and landed on the wrong roof. It would be like a clumsy ninja episode wondering how the heck I landed on the wrong roof right next to the one I wanted. Maybe I was just clumsy with the camera control, but wow, I hated it in this game.

 

The story was interesting, being about two ninja serving their honourable Lord Gohda (technically I think that should be “Goda” but meh). The first level is assassinating a greedy merchant, the second about warning your lord about an incoming ambush. There is also a mission where the Lord Gohda grants you permission to break a ninja’s code to rescue another ninja. However, it all escalates quickly into the supernatural of Japanese mythos.


 


I have no completely finished the game, being stuck on level eight out of ten levels. However, this is a solid game for story and setting players (like myself). Actually the only reason I have bothered to come this far in the game is because of the cultural accuracy and story plot (as corny as the story is, even for 1998). The stealth system in particular is what has me captivated, though it definitely tests my patience about the game. I’m a patient person naturally, I’d rather turtle out a boss than go all in to kill him quickly. I also like sneaking around, but this brings it to a whole new level. Overall, if you enjoy classics and are looking to try something new, this is definitely a game worth trying--at least the first few levels if not the whole game.

 


The Gorgon Descends

Posted by Shiro_dk on January 20, 2013 at 6:40 PM Comments comments (0)



The Gorgon Descends

 

The January 10th Dota 2 update contained some minor bug fixes and some quality of life changes to the UI, including adding a haste button for the courier in the bottom right. For the complete changelog for this update look here http://store.steampowered.com/news/9723/.

 

Along with the changes Valve finally ported over Medusa a ranged agility carry from DotA. Medusa consisting of a tanky mana shield, decent slow bouncing nuke, incredible mid game farming and end game team fighting with split shot, and a large aoe purge plus slow for any unit facing Medusa left quite an impression her first week into the new game engine.

 

Overview: Medusa

Split Shot: Medusa magically splits her shot into five arrows. These arrows deal a lower percent of her normal damage. The extra targets will not receive other attack effects (such as critical strike) and Unique Attack Modifiers. Beginning from rank 1 the damage scales 50%/60%/70%/80% while hitting 4 additional targets within 700 range through all ranks.

 

Mystic Snake: A mystic snake made of energy jumps from target to target dealing damage and stealing some mana. After it reaches its last target, it jumps back to Medusa to replenish it with mana. The snake deals more damage and steals more mana per jump. The radius that Mystic Snake can jump to another target is 475 and because it is a slow moving nuke it can be quite hard to chain multiple heros if they try to dodge it. Rank 1-4 sees increases in jumps, damage, and mana steal while the ramp up in damage and mana steal per bounce stays the same at 25% and cooldown at 11 seconds. Jumps 3/4/5/6, Damage 80/120/160/200 Mana steal 20/30/40/50.

 

Mana Shield: Creates a shield that absorbs 50% of incoming damage by using Medusa’s mana. Mana shield ramps up quickly to become a huge defensive ability that is once Medusa is farmed is not easily broken through. Scaling goes from 0.75/1.25/1.75/2.25 health per 1 point of mana giving medusa one of the best defensive ability’s in the game.

 

Stone Gaze: Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. Deals damage to summoned units and illusions. Stone Gaze is an excellent team counter initiation but is not very useful for chasing enemy’s because it requires the enemy hero to be looking at Medusa. Starting at 200 mana at rank 1 it goes 200/100/0 mana at rank 3 so that there is no reason to consider not using your ultimate to conserve your mana. The illusion damage also goes up dealing 500/1000/1500 to all illusions in the 800 radius.

 

 

 

Advantages:

Using Split Shot Medusa can easily farm in the middle game whole creep waves in 3-5 auto attacks giving Medusa one of the best farming ability’s in the game.

 

Mana Shield used with Linken’s Sphere gives Medusa a hefty mana pool as well as enough mana regen to keep her mana shield up all the time effectively doubling her health pool.

 

A free farmed Medusa is possibly the biggest carry in the game neck and neck with a Luna because split shot in big team fights will melt an entire opposing team.

 

Disadvantages:

NEEDS FARM, a Medusa without farm will not deal significant damage or have the tankiness to outlast an enemy teams burst.

 

Susceptible to ganks, Medusa without an escape mechanism will have a hard time getting away below level 6 and even with her ulti a well executed gank will leave Medusa in shambles.

 

Skilling Level Mystic Snake at level 1,3,5,7 Mana Shield at 2,4,8,9, and Split Shot at 10,12,13,14 and leveling Stone Gaze whenever possible.

 

Core game play:

Like most carry heroes Medusa should go to the short lane with a one or two supports depending on your team comp, to farm as much as possible to rush a linken’s. If your team can keep your lane a safe lane for farming while also preventing the enemy team from getting a lead in gold and experience an end game Medusa is almost unstoppable. Along with every carry positioning is key, keep yourself safe from large disables but within the range to hit as many people as possible with your Split Shot.

 

Full Build:

A fully built Medusa with a Satanic, Linken’s Sphere, Butterfly, Mantra, Steam boots, and a Divine Rapier makes Medusa an unstoppable monster proven by the Legendary ZSMJ who has made his return to Dota 2 recently.

 

Thanks for reading this, any feedback or questions would be appreciated send your e-mails to [email protected]



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